I am now a few weeks into the group project, and it is time for an update. Specifically, I will talk about news about the game, as well as the struggles of coordinating a team (even a team of just four people). Devlog Starting with updates about the game. Being about two weeks into development, I would say that progress is going about as expected. Learning a new game engine is of course a pretty big task, but with the help of Google this didn't turn out to be a big problem. The game's main mechanic is the use of abilities. These are rather quick to implement, once the ground work has been laid. As of right now, there are 12 abilities, with hopefully more to come. I also worked on resolution scaling, which turned out to be way easier than explexted. Just changing the window size and setting the scaling mode to 2D was all that was needed for it to work. I did also have to adjust the values of all abilities, but that didn't take longer than 10 minutes, either. Lastly, I got
It is time to start a new project. Not only so I have something to work on, but with another semester comes another project. This one is quite different though. Not only is it a group project, it is also a lot more free, but also professional than the previous one. Not only are we required to have at least one meeting a week, but we also have free choice over game engine, genre, theme, you get the idea. The only thing we are required to include is some connection to the number ten. This project only started this week, so there isn't that much to talk about yet, but I'll explain what we've got so far. The group My group (which was assigned to me) consists of four people. We have been grouped up to fill out each others weaknesses, and so everyone can do what they are good at and what they enjoy. For example, coding is my specialty, so I am the main (or rather only) software engineer in my group. This means that I get free choice over the game engine and some other software.