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Showing posts with the label side project

No news from the gamedev

Once again I am struggeling to find something to write about. The past days have been very boring for me. Writing essays, fixing bugs, and rewriting code is all I have been doing in the time since the last post.  I did get some stuff done, but sadly nothing that is really interesting at all. I wrote two essays about video games and game consoles, and added an explosion "effect" to AbDUCKtion. Here is what that looks like: The small red flower is supposed to be an explosion particle. In game, this actually looks quite good.  Apart from this minor change, I fixed a memory leak in Monogame, fixed the splitting of the swans to actually work as it is supposed to, and reworked the memory management. Overall, very boring week. I hope that I will have more to write about soon, but right now, this is it.

AbDUCKtion

No update on my Semester one project I'm afraid. But I do have something else to show. As an introduction into state machines we are currently making a bad clone of the classic Asteroids. Using pictures we took, we are supposed to make a small Asteroids game. You can shoot and ... Well that's it. You can shoot, the rocks explode and there you have your game. So here is what I made First of all, I worked on this project as much as I had to and not a single bit more. So don't expect a good game.  I mentioned that we had to use images we took ourselves. Well among other things, I took pictures of a swan, some tires, and a van. So I thought about it for a while and I now present to you:       The players ship has been replaced by a van, the rocks have been replaced by a swan, and the projectiles are tires. The name (as you can tell) is a truly terrible pun. Not only aren't there any ducks in the game (only swans), but the van is brutally shooting the poor animals into pi...