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No news from the gamedev

Once again I am struggeling to find something to write about. The past days have been very boring for me. Writing essays, fixing bugs, and rewriting code is all I have been doing in the time since the last post. 

I did get some stuff done, but sadly nothing that is really interesting at all. I wrote two essays about video games and game consoles, and added an explosion "effect" to AbDUCKtion.

Here is what that looks like:


The small red flower is supposed to be an explosion particle. In game, this actually looks quite good. 

Apart from this minor change, I fixed a memory leak in Monogame, fixed the splitting of the swans to actually work as it is supposed to, and reworked the memory management. Overall, very boring week. I hope that I will have more to write about soon, but right now, this is it.

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