You might be wondering "What the hell did I just stumble upon?" And rightfully so.
So let me explain what this blog is.
I am a coder from Germany, who is currently attending the NC Games Development Course at Edinburgh College. In this blog, I will post updates on my college life and coding projects.
Right now, I am working on my video game for the first semester at college. I have been programming for a few years now, and the development on the game is going smoothly. However, I have yet to decide what the game is going to be called.
The game
...is a 2D platformer, with focus on... existing? It is my very first time making a game, so just producing something fun and engaging is the main goal of the game.
The idea
The player is a dementia patient, struggeling with their mental illness. Having become unaware of their surroundings, they travel through an empty world, running from their illness chasing after them. As you progress through the levels (There are only 5 planned as of now), you rehabilitate from your illness. With every level, the dialogue becomes clearer.
Example:
Stage 1 |
Stage 3 |
Stage 5 |
The technical side
You might say that you can hardly call this a game. And I wouldn't blame you for it. But the reason why the games scope is so small lies in the limitations given by the college.
The main one being: The game has to be built using the Monogame framework, using no external tools.
"What is Monogame?" I hear you say. Monogame is a tool that was abandoned by Microsoft in 2013 and is now being continued by the open source community. And I think that there is a reason for why it was abandoned.
The main problem I have with Monogame is that it is a framework, not an engine.
I have to do everything myself
Collisions, game states, respawning, level management, the list goes on. Monogame doesn't help with any of that. This is why I don't want to risk setting my ambitions too high and not being able to finish the game at all. Most core elements of the game are already finished, so there will be another post showing some gameplay soon.
Closing words
Most posts won't be as long as this one is. I am not working on the game every day, as I am still a full time student. Whenever there is new content worthy of a post I will make one, but that might only be once a week, I simply don't know.
Anyways, thanks for sticking around till the end :)
Keep calm and talk to the ducky
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