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Showing posts from March, 2023

The struggles of planning

I am now a few weeks into the group project, and it is time for an update. Specifically, I will talk about news about the game, as well as the struggles of coordinating a team (even a team of just four people). Devlog Starting with updates about the game. Being about two weeks into development, I would say that progress is going about as expected. Learning a new game engine is of course a pretty big task, but with the help of Google this didn't turn out to be a big problem.  The game's main mechanic is the use of abilities. These are rather quick to implement, once the ground work has been laid. As of right now, there are 12 abilities, with hopefully more to come.  I also worked on resolution scaling, which turned out to be way easier than explexted. Just changing the window size and setting the scaling mode to 2D was all that was needed for it to work. I did also have to adjust the values of all abilities, but that didn't take longer than 10 minutes, either. Lastly, I got